Those of you who wish to make things tougher can opt not to have a familiar at all, and there’s plenty of unlockables to hoover up too. You also have your basic Fairy that is able to revive you, though all three minions have the ability to revive you given the chance. For example, the Pit Manager increases elemental damage at random while the Murry will boost damage after kills. Overall, there’s a plenty of room for choice and you have six different slots for how you wish to customize the match.Įlsewhere, you’ll have a familiar that follows you about, with gamers able to choose a different type to accompany them alongside a unique perk. You can also make a custom match by selecting your own modifiers these include increasing the amount of friendly-fire to selecting how much health the enemies have. Challenge has different modifiers that will give the enemy a slight advantage, and sees you having to survive 20 waves with foes becoming increasingly tougher with each wave-not to mention the fact friendly-fire is turned on. In addition to the main campaign, you can jump into the Challenge or Trial mode. You can invite up to three friends to join you on your campaign, which is a pretty nice feature, though with friendly-fire enabled things can get pretty chaotic at times. The main campaign is on average 8-10 hours long depending on which mode you selected at the start, but the game has a lot of replay value as the chapters have unlockables. The campaign has three difficulty settings-the hardest being ‘Bananas’ mode-and is not recommended for new players, as even normal mode can be quite a struggle until you get used to the elemental system. The story involves the wizard locating the child of prophecy, preventing the evil Orcish hordes from getting there first. Pleasingly, this helps PS4 owners catch up with the storyline as this is the first time a Magicka game has been released on a Sony platform. The game’s main campaign starts with Vlad (no, he’s not a blood sucking fiend) talking about the PC-only Wizard Wars. ![]() Oh, and I can also confirm there are no Vampires at all in this game. Magicka 2 was a collaborative effort between Pieces Interactive and Paradox Interactive, and fits snugly into a control pad environment, even if it does take some time to get used to all the freedom the game offers. However, being a console gamer I didn’t really experience these previous titles, and as such I’m seeing them with fresh eyes. Magicka 2 is the sequel to the PC-exclusive Magicka, though despite the similarities to its predecessor, it also seems to take some influence from the side project, Wizard Wars.
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