If the entire party dies while Hard Mode is active, it will need to be re-activated to try the Death Challenge again. In some dungeons, a different item fills the role of the Scroll of Glorious Battle. Once the scroll has been invoked, the screen flashes with a blueish-white color and everyone in party will clutch their heads and scream for a moment. Typically, it is activated by a member of the group reading the glowing " Scroll of Glorious Battle" that can be found on the floor near the dungeon's last boss arena. Hard Mode can be activated in one of several ways, depending on the dungeon. Hard Mode changes certain aspects or mechanics of the boss battle, such as restricting parts of the arena or adding new attacks. When invoked the scroll will empower one's enemies with astonishing power" - Scroll of Glorious Battleįor an even greater challenge, Veteran Dungeons have an optional Death Challenge (more commonly called "Hard Mode") that can be activated on the last boss. Veteran Hard Mode "This scroll bears the insignia of the Undaunted and a potent spell, conceived by the renowned Hroltar the Boaster. They are understandably much more difficult, but earn you higher-quality loot and Veteran Dungeon Achievements. These use the same maps and boss enemies, but the enemies have more health, deal more damage, and require more coordination to complete. These can be accessed once you hit Level 50 and unlock Veteran content. Īll Group Dungeons have Veteran Dungeon difficulties available. For DLCs, there are two in the Imperial City, two added to Shadowfen with Shadows of the Hist, two added to Craglorn with Horns of the Reach, two added to Bangkorai and Stormhaven with Dragon Bones, two added to Greenshade and Reaper's March with Wolfhunter, two added to Eastmarch and the Gold Coast with Wrathstone, two added in Grahtwood and Northern Elsweyr with Scalebreaker, two added in Wrothgar and Bangkorai with Harrowstorm, two added in Western Skyrim and Blackreach with Stonethorn, two added in the Gold Coast and Deshaan with Flames of Ambition, two added to Blackwood and Glenumbra with Waking Flame, two added to Summerset and Rivenspire with Ascending Tide, and two added to High Isle with Lost Depths. In the base game, there is one in each large faction zone (including some with two variants), and one in Coldharbour. There are numerous Group Dungeons in the game. If you have not previously discovered a particular dungeon, the wayshrine for that dungeon will be added to your map upon acceptance of the corresponding pledge. All Group Dungeons can be discovered this way. They can be added to your map by talking to members of the Undaunted in the taverns of the major cities of each zone, and can then be teleported to directly from the Wayshrine fast-travel system. The enemies inside will be of a much greater difficulty than those in Public Dungeons, and unless you are in a group, you'll be facing them by yourself, because these dungeons are instanced-meaning you won't see anyone not grouped with you when you enter. Group Dungeons are designed to be explored with a group of four players maximum. Group Dungeons are instanced PvE content, and each dungeon has a Normal and Veteran mode. This page lists all the Group Dungeons in Elder Scrolls Online.
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